﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GamingNetCode
{
    [MessageType("AAAC")]
    public class NewClientMessage:BaseTCPMessage
    {
        public NewClientMessage()
            : base() { }

        public NewClientMessage(string pSender, string pNewName)
            : base(pSender)
        {
            this.NewName = pNewName;
        }

        public string NewName
        {
            get;
            set;
        }
    }
}
